An object's statistics are based on its size and its composition. These two pieces of information are all that is needed to determine an inanimate object's DEFENSE, HEALTH, and SOAK.
The health of an object is simply the square root of its weight in pounds (if known). If the exact weight is not known, use the average figures below. An object is broken when reduced to half HEALTH and destroyed when reduced to zero. This does not apply to creatures or characters, whose HEALTH is based on other attributes.
An object's DEFENSE is based on its size.
An object's SOAK is based on the material it is made of. If an object is made of multiple materials, simply pick the most prevalent.
Reinforced objects have double the normal HEALTH.
Ray-shielded objects gain +10 SOAK vs. energy damage.
Fireproofed objects gain +10 SOAK vs. heat damage.
Spellproofed objects gain +10 SOAK vs. magical damage (defined as any type of damage produced by magic). Already magic-resistant materials like feysilver cannot be further spellproofed.
Objects of 1,000 tons or more (about 2,000,000 lb) are considered Class I objects, and use the Starship Hull Scale.