Grab. This attack inflicts the Restrained condition on a creature of medium-size or smaller, and requires a melee attack to escape. The sasquatch's natural damage is automatically inflicted at the start of the grabbed creature’s turns. Hurl. The sasquatch sends a grabbed creature flying 3 squares plus one square per size difference and does 4d6 falling damage; this attack inflicts Downed condition. Roar. This burst attack inflicts the Afraid condition.