Sasquatch

Sasquatch

Large semi-sentient humanoid  (7d6)
STR 15 (5d6) AGI 3 (2d6) END 5 (2d6)INT 3 (2d6) LOG 2 (1d6) WIL 4 (2d6) CHA 3 (2d6) LUC 2 (1d6) REP 2 (2d6)
MELEE DEFENCE 26RANGED DEFENCE 10MENTAL DEFENCE 14VITAL DEFENCE 30
HEALTH 70SOAK 14; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 4d6 SPEED 4; CLIMB 2; JUMP 5'/7'CARRY 224lb (max lift 350lb)
REACH 5-ftACTIONS 2
🅜 Fists 7d6 melee (4d6 blunt damage)🅞 Roar 4d6 mental (burst 6; afraid)
Skills combat 6 (3d6), carrying 10 (4d6), survival 10 (4d6)Gear -

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Grab. This attack inflicts the Restrained condition on a creature of medium-size or smaller, and requires a melee attack to escape. The sasquatch's natural damage is automatically inflicted at the start of the grabbed creature’s turns. 
Hurl. The sasquatch sends a grabbed creature flying 3 squares plus one square per size difference and does 4d6 falling damage; this attack inflicts Downed condition. 
Roar. This burst attack  inflicts the Afraid condition. 

Yeti

A yeti is a cold-dwelling sasquatch.