Assassins

Assassin

Medium sentient humanoid (8d6)                                                                                                                    STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 15 (5d6) LOG 10 (4d6) WIL 6 (3d6)CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)
MELEE DEFENCE 16RANGED DEFENCE 32MENTAL DEFENCE 24VITAL DEFENCE 24
HEALTH 24SOAK 4; VULN noneIMMUNE none
INITIATIVE 6d6PERCEPTION 8d6SPEED 8; CLIMB 8; JUMP 20'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Knife 4d6 melee (2d6+3 piercing damage; bleeding)🅡 Rifle 8d6 ranged (4d6 ballistic damage; range 18)
Skills combat 1 (1d6), perception 6 (3d6), running 15 (5d6), tactics 1 (1d6), medicine 3 (2d6), stealth 6 (3d6), thievery 3 (2d6)Gear high quality leather armor, knife, rifle

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Achilles heel. Identifying a weakness in his target, the assassin bypasses its SOAK score. This exploit can only be performed once per target.
Strike from the shadows. If the assassin is hidden, a successful strike with the assassin’s knife does double damage.
Deadly cut. A successful strike from the assassin's knife inflicts the Bleeding condition.

Killer

Medium sentient humanoid (10d6)                                                                                                              STR 15 (5d6) AGI 21 (6d6) END 15 (5d6)INT 15 (5d6) LOG 15 (5d6) WIL 15 (5d6)CHA 15 (5d6) LUC 3 (2d6) REP 15 (5d6)
MELEE DEFENCE 40RANGED DEFENCE 30MENTAL DEFENCE 20VITAL DEFENCE 30
HEALTH 60SOAK 10; VULN noneIMMUNE none
INITIATIVE 10d6PERCEPTION 8d6SPEED 10; CLIMB 5; JUMP 42'/15'CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 2
🅜 Knife 10d6 melee (5d6+5 slashing damage; poison)
Skills hardy 15 (5d6), combat 15 (5d6), perception 6 (3d6), running 6 (3d6), tactics 6 (3d6), stealth 10 (4d6), climbing 6 (3d6)                                                              Gear knife, leather armor  

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Surprise attack. If he successfully hits a target before it becomes aware of him, the killer does double damage.
Achilles heel. Identifying a weakness in his target, the bypasses its SOAK score. This exploit can only be performed once per target. 
Poison. The killer's knife delivers a poison which causes the Sick condition on a hit.