Magical Implements

Magic-users can use implements to enhance or aid their spellcasting. These implements are the basic equipment for a magic-user in the same way that a sword is the basic equipment of a knight. The magical implement forms the “equipment” part of a spellcaster’s dice pool.

These implements typically come in the form of staves, orbs, wands, and holy symbols, and apply to any spell the wielder casts while using the implement. Implements also store bonus MP that can be spent while casting a spell.

Implement Cost (gc) MP

Holy symbol 20 12

Orb 250 24

Staff 500 36

Wand 50 12

Note that a caster still cannot cast a spell that costs more MP than her Magic attribute.

Implements function as equipment as normal, granting dice to a dice pool based on quality, on any spells the wielder casts (not just those which use the item’s MP reservoir). The cost of an implement is affected by its quality level as normal.

Recharging Implements

Implements fully recharge their MP at dawn each day.

Attunement

A creature can be attuned to only one implement at a time. It takes one hour to attune to an implement.