Large sentient goblinoid (7d6)STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)INT 6 (3d6) LOG 6 (3d6) WIL 10 (4d6)Β CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)MELEE DEFENCE 26RANGED DEFENCE 10MENTAL DEFENCE 14VITAL DEFENCE 30HEALTH 70SOAK 14; VULN noneIMMUNE noneINITIATIVE 4d6PERCEPTION 3d6; darksightSPEED 4; CLIMB 2; JUMP 12'/12'CARRY 300lb (max lift 750lb)REACH 5-ftACTIONS 2π
Spiked club 7d6 melee (4d6+5 blunt/piercing damage)Skills hardy 6 (3d6), carrying 3 (2d6), brawling 3 (2d6), clubs 6 (3d6)ββββββββββ
Goblinoid. These include goblins, orcs, and ogres. They have darksight. Goblinoids are a subset of humanoids, and usually have green or yellow skin.Β Mighty Blow. Make one attack roll and do damage for two attacks (8d6+10) in one attack, using two actions. This means SOAK only applies once.