Basilisk

Basilisk

Large sentient fey reptile (7d6)
STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6) CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)
MELEE DEFENCE 19RANGED DEFENCE 17MENTAL DEFENCE 28VITAL DEFENCE 23
HEALTH 42SOAK 12; VULN 1d6 coldIMMUNE poison
INITIATIVE 6d6PERCEPTION 6d6 SPEED 7; CLIMB+ 7; JUMP 20'/10'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
🅜 Bite 6d6 melee (3d6+4 piercing/poison damage) 🅥 Poison breath 6d6 vital (3d6 poison damage; cone 3)🅞 Death gaze 3d6 mental (range 6; death)
Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), reactions 3 (2d6)Gear -    

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Fey.  Fey creatures can sense magic within 10' of them. Fey creatures are highly magical.
Death gaze. Basilisks can use all of their actions to meet the gaze of a creature facing it, making a 3d6 mental attack. If successful, the target is immediately reduced to 0 HEALTH.   
Stench. A basilisk's poisonous stench means that it can never gain access to the ambush turn. Even if its target cannot smell the basilisk, the creature is conditioned not to use such tactics.