Skyseer

Skyseer

Medium sentient humanoid (6d6) 
STR 3 (2d6) AGI 3 (2d6) END 3 (2d6)INT 12 (4d6) LOG 6 (3d6) WIL 10 (4d6) CHA 6 (3d6) LUC 2 (1d6) REP 2 (2d6)MAG 3 (2d6)
MELEE DEFENCE 12RANGED DEFENCE 18MENTAL DEFENCE 24VITAL DEFENCE 12
HEALTH 18SOAK 3; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 6d6 SPEED 6; CLIMB 3; JUMP 6'/2'CARRY 72lb (max lift 90lb)
REACH 5-ftACTIONS 2
🅜 Staff 3d6 melee (2d6  blunt damage)🅡 Ranged attack 3d6 ranged (2d6 damage; range 9; effect)🅞 Mental attack 5d6 mental (3d6 damage; range 9; burst 5; effect)🅥 Vital attack 3d6 vital (2d6 damage; burst 5; effect)
Skills insight 6 (3d6), religion 6 (3d6), nature 6 (3d6), spellcraft 6 (3d6), divination 6 (3d6)Gear staff

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Look skyward.  The skyseer chooses an ally within 25'; that ally chooses an attribute check and then makes that check or attack. The next time that ally makes that check, within one minute, they use the pre-rolled attribute check.
Insightful eye. For one round the skyseer can remove one enemy’s SOAK. This only works on a given target once. 
Foresight. Once per day the skyseer can completely avoid one attack which would have otherwise hit.