Pixie

Pixie

Tiny sentient fey humanoid (5d6)
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 3 (2d6) CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)MAG 3 (2d6)
MELEE DEFENCE 14RANGED DEFENCE 24MENTAL DEFENCE 15VITAL DEFENCE 13
HEALTH 15SOAK 3 ; VULN 1d6 cold ironIMMUNE none
INITIATIVE 4d6PERCEPTION 5d6 SPEED 5; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
🅜 Bite 3d6 melee (2d6+2 piercing damage)🅡 Pixie bow 5d6 ranged (3d6 percing damage; range 12; sleep)
Skills combat 1 (1d6), perception 3 (2d6), movement 6 (3d6), tactics/reactions 1 (1d6), magical skill 6 (3d6)Gear tiny shortbow, tiny knife 

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Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical. 
Enchanted arrows. A pixie bow (which only works when used by a pixie) automatically enchants arrows it fires. An arrow which damages a target renders it Sleeping.
Truesight. Pixies can clearly see invisible creatures, through illusions and disguises, and see clearly in the dark.
Invisibility. Pixies can become invisible at-will by simply spending an action. Becoming visible again does not require an action.
Cantrips. Pixies can cause any minor effect with the power level of a cantrip. This only costs them one action.