Lazrakash

Devil (Diabolus)

Large evil supersentient demon (14d6)
STR 15 (5d6) AGI 28 (7d6) END 15 (5d6)INT 45 (9d6) LOG 45 (9d6) WIL 28 (7d6)Β CHA 45 (9d6) LUC 10 (4d6) REP 28 (7d6)MAG 78 (12d6)
MELEE DEFENCE 26RANGED DEFENCE 38MENTAL DEFENCE 56VITAL DEFENCE 30
HEALTH 42SOAK 7 (requires silver or holy, immune to fire); VULN noneIMMUNE Burning
INITIATIVE 14d6PERCEPTION 14d6 ; truesightSPEED 14; CLIMB 7; JUMP 56'/15'CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 2
πŸ…œ Trident 7d6 melee (4d6+5 piercing/unholy damage)πŸ…‘ Firebolt 11d6 ranged (6d6 fire/unholy damage; range 21)πŸ…œ Dominate 14d6 melee (range sight; varies)
Skills combat 3 (2d6), insight 15 (5d6) perception 15 (5d6) , tactics 15 (5d6), social skill 15 (5d6), magical skill 15 (5d6)Gear unholy trident

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Dominate. With a 14d6 mental attack,Β  a devil can render a target within sight Charmed,Β  Afraid, Angry, or Confused,Β 
Teleport. As an action, a devil can teleport to any location within sight.
Any form. At any time, a devilh can look and sound like any form, of any size or type, he chooses. This form deceives truesight, or any other detection abilities or items.
Prince of lies. Nothing can detect lies told by a devil; this overrides all abilities, exploits, technology, spells, or any other effects which would normally detect deceptions. Conversely, there is no way to decieve a devil in any manner.
Illusions. A devil can create any illusion (using any or all of the five senses) and maintain themΒ  by concentrating. These illusions are incredibly convincing and require a Herculean [35] INT check to see through.

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Demonic traits


Demons include devils, fiends, daemons, succubi, and more. Demons are usually unique.
Demons have the Evil virtue and can automatically sense Good within 5' per point of INT. They also have truesight.
Demons are ancient and immortal and cannot be killed. Destroying a demon banishes it from that realm for 99 years.
Demons are immune to fire and heat damage. Demons are immune to weapons which do not do holy damage or which are not made of silver.
A demon can use all its actions for the turn to possess a victim within 5' per point of WIL; to do so, it makes a MAG mental attack.
Demons can cause seeming accidents which do their natural damage. This is a LOG attack with a range of line-of-sight.
Any sentient or super-sentient creature can sell its soul in the presence of a demon. Doing so merely requires the creature to make a clear, non-coerced agreement, either verbal or written. Selling one’s soul to a demon is an irreversible diabolical pact and gives the seller the Evil virtue.

Lazrakesh, Prince of Lies

Large evil supersentient demon (paragon devil) (19d6)
STR 15 (5d6) AGI 28 (7d6) END 15 (5d6)INT 45 (9d6) LOG 45 (9d6) WIL 28 (7d6)Β CHA 45 (9d6) LUC 10 (4d6) REP 28 (7d6)MAG 78 (12d6)
MELEE DEFENCE 26RANGED DEFENCE 38MENTAL DEFENCE 56VITAL DEFENCE 30
HEALTH 126SOAK 14 (requires silver or holy, immune to fire); VULN noneIMMUNE Burning
INITIATIVE 19d6PERCEPTION 19d6 ; truesightSPEED 14; CLIMB 7; JUMP 56'/15'CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 3
πŸ…œ Trident 19d6 melee (8d6+10 piercing/unholy damage)πŸ…‘ Firebolt 19d6 ranged (12d6 fire/unholy damage; range 21)πŸ…œ Dominate 19d6 melee (range sight; varies)
Skills combat 3 (2d6), insight 15 (5d6) perception 15 (5d6) , tactics 15 (5d6), social skill 15 (5d6), magical skill 15 (5d6)Gear unholy trident

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Dominate. With a 19d6 mental attack,Β  Lazrakash can render a target within sight Charmed,Β  Afraid, Angry, or Confused,Β 
Teleport. As an action, Lazrakash can teleport to any location within sight.
Any form. At any time, Lazrakash can look and sound like any form, of any size or type, he chooses. This form deceives truesight, or any other detection abilities or items.
Prince of lies. Nothing can detect lies told by Lazrakash; this overrides all abilities, exploits, technology, spells, or any other effects which would normally detect deceptions. Conversely, there is no way to decieve Lazrakash in any manner.
Illusions. Lazrakesh can create any illusion (using any or all of the five senses) and maintain themΒ  by concentrating. These illusions are incredibly convincing and require a Herculean [35] INT check to see through.
Demonic traits. See above.