Fantasy Origins

Acolyte (2d6+6 years)

A childhood spent in a monastery taught you well for a life of piety.

Prerequisites: none.

Attributes: INT +1, WIL +1, CHA +1, LUC +1

Skill Choices: [artistic], [magical], herbalism, intuition, linguistics, meditation, medicine, religion

Apprentice (2d6+6 years)

You learned valuable skills as a child, apprenticed to a smith or craftsman.

Prerequisites: none.

Attributes: AGI +1, INT +1, LOG +1, REP +1

Skill Choices: [crafting], [artistic], animal handling, appraisal

Bastard (2d6+6 years)

You were brought up by a family, but you never really belonged and had to learn to fit in.

Prerequisites: none.

Attributes: INT +1, WIL +1, CHA +2

Skill Choices: [social], insight, heraldry, law, history

Chosen One (3d6 years)

There was always something special about you. You are prophesied, with a destiny greater than yourself.

Prerequisites: none.

Attributes: INT +1, CHA +1, LUC +2

Skill Choices: [artistic], [developmental], [physical], history, religion

Commoner (2d6+6 years)

Just a small-town kid, living in a small-time world.

Prerequisites: none.

Attributes: AGI +1, INT +1, CHA +1, LUC +1

Skill Choices: [crafting], local knowledge, [hobby], carousing

Farmhand (2d6+6 years)

You grew up on a farm, learning about crops and livestock.

Prerequisites: none.

Attributes: STR +1, END +1, LUC +2

Skill Choices: animal handling, farming, fishing, herbalism, nature, survival

Feral (2d6+6 years)

You grew up alone in the wild, your only friends the animals who surrounded you.

Prerequisites: none.

Attributes: STR +1, END +1, INT +1, WIL +1

Skill Choices: [outdoor], [physical]

Noble (2d6+6 years)

You had a privileged upbringing surrounded by luxury.

Prerequisites: none.

Attributes: LOG +1, CHA +1, LUC +1, REP +1

Skill Choices: [artistic], [gaming], carousing, linguistics, [performance], religion, swords

Nomad (2d6+6 years)

Traveling is your way of life, never staying still too long.

Prerequisites: none.

Attributes: INT +1, END +2, WIL +1

Skill Choices: [developmental], astronomy, navigation, running, tracking, survival

Page (2d6+6 years)

You spent years in the service of a lord or lady, learning the ways of court, running messages, cleaning, and serving a noble.

Prerequisites: none.

Attributes: AGI +1, INT +1, CHA +1, REP +1

Skill Choices: [artistic], [gaming], heraldry, history, linguistics, [performance], running, riding

Primitive (2d6+6 years)

You grew up in a tribe that knew little of civilization.

Prerequisites: none.

Attributes: STR +1, AGI +1, END +1, INT +1

Skill Choices: [outdoor], herbalism

Slave (2d6+6 years)

A lifetime of forced servitude and labor has toughened you mentally and physically.

Prerequisites: none.

Attributes: END +2, INT +1, WIL +1

Skill Choices: [crafting], animal handling, farming, mining, [performance]

Urchin (2d6+6 years)

A rough childhood on the streets taught you how to survive.

Prerequisites: none.

Attributes: AGI +1, INT +1, END +1, LUC +1

Skill Choices: perception, [performance], running, stealth, survival, thievery

Wizard’s Apprentice (2d6+6 years)

Your childhood was an academic one of study and lore.

Prerequisites: none.

Attributes: INT +1, LOG +1, MAG +1, REP +1

Skill Choices: [artistic], [lore], [magical], hypnotism, prestidigitation