Helmet Customizations

These customizations are typically applicable to fantasy settings, but may included in other settings at the GM's discretion.

Darksight (1,000 gc). The wearer of this helm can see in the dark as though it were daylight.

Horns/spikes (50 gc). Horns or spikes enable the wearer to use the helm as a piercing head butt attack. This counts as an unarmed attack, but does an extra +1d6 damage. The damage is piercing damage.

Fortitude (1,000 gc). The helmet is enchanted to protect against mental attacks, granting the wearer +2 Mental Defense. This property can be taken multiple times, adding +2 to Mental Defense each time.

Invisibility (10,000 gc). Once per day, the wearer of this helm can use a single action to turn invisible for up to five minutes.

Visage (500 gc). The helm is shaped into the visage of a beast, animal, demon, or other creature.