Modern Origins

Acrobat [2d6+6 years]

You’ve been trained in acrobatics, taught to flip and cartwheel with ease to entertain spectators. Perhaps you grew up in a circus or travelling show.

Prerequisites: none.

Attributes: STR +1, AGI +1, CHA+1, REP +1

Skill Choices: running, jumping, climbing, throwing, acrobatics

Everyman [2d6+6 years]

Your childhood was characterized only by its unremarkability. A normal childhood and high school experience, reasonable grades, and a typical teenaged social life, perhaps

you dreamed of being something more.

Prerequisites: none.

Attributes: END +1, LOG +1, CHA +1, LUC +1

Skill Choices: [scientific], [outdoor], computers, carousing, [performance]

Experiment [1d6 years]

You were the subject of tests and experiments by scientists and doctors, whether created or altered. Your childhood was spent in a lab.

Prerequisites: none.

Attributes: STR +1, AGI +1, END +1, LOG +1

Skill Choices: [physical]

Farmhand [2d6+6 years]

You grew up on a farm—a wheat or dairy farm, or similar.

Prerequisites: none.

Attributes: STR +1, END +1, INT +1, WIL +1

Skill Choices: [outdoor], [vehicle], [physical], [crafting], [technical]

Dreamer. You may recharge your Luck attribute one extra time each day by spending five minutes daydreaming about farm life and wide-open spaces.

Geek [2d6+6 years]

You were obsessed with geek culture; you can recite lines from your favorite movies, rules from your favorite tabletop games, or obscure facts from your favorite video games.

Prerequisites: none.

Attributes: INT +1, LOG +1, WIL +1, LUC +1

Skill Choices: [trivia], [gaming]

Jock [2d6+6 years]

You were a football player (or other sportsman) in high school. You developed your physical and social skills, but your academic skills fell slightly behind.

Prerequisites: none.

Attributes: STR +1, AGI +1, END +1, CHA +1

Skill Choices: [sporting], [physical], carousing, intimidation

Martial Artist [2d6+6 years]

The story of your youth involves disciplined, regimented schooling in a traditional style of fighting, typically at a dojo in a remote location.

Prerequisites: none.

Attributes: AGI +1, END +1, WIL +1, Chi +1

Skill Choices: martial arts, acrobatics, religion, [artistic], staves, polearms

Military Brat [2d6+6 years]

You spent time getting shuffled around from military base to military base or otherwise learning from modern soldiers.

Prerequisites: none.

Attributes: END +1, LOG +1, WIL +1, LUC +1

Skill Choices: [vehicle], pistols, rifles, carousing, survival

Nerd [2d6+6 years]

You’ve been obsessed with computer systems.

Prerequisites: none.

Attributes: LOG +2, LUC +1, REP +1

Skill Choices: [computers], bureaucracy, cryptology, gaming, [scientific]

Novice [2d6+6 years]

You were brought up in a monastic or religious order.

Prerequisites: none.

Attributes: END +1, INT +1, WIL +1, Chi +1

Skill Choices: religion, [artistic], linguistics, insight

Orphan [2d6 +6 years]

Your childhood was not a happy one.

Prerequisites: none.

Attributes: AGI +1, INT +1, CHA +1, LUC +1

Skill Choices: brawling, stealth, thievery, running, bluffing, [performance]

Scout/Eagle [2d6+6 years]

Always prepared, you were a member of the Boy or Girl Scouts or a similar organization.

Prerequisites: none.

Attributes: AGI +1, INT +1, LOG +1, WIL +1

Skill Choices: [crafting], [miscellaneous hobby], [outdoor]

Scion [15 years]

You had a privileged upbringing in a wealthy family, heir to old money. You have never known hardship.

Prerequisites: none.

Attributes: INT +1, CHA +1, REP +2

Skill Choices: [trivia], [social], [artistic], [gaming], [sporting]

Street Tough [2d6+6 years]

You fell in with local gangs and the lower echelons of organized crime, looking up to gangsters as role models. You joined a gang, played truant, and engaged in petty crime.

Prerequisites: none.

Attributes: AGI +1, INT +1, CHA +1, LUC +1

Skill Choices: intimidation, thievery, appraisal, brawling, knives, clubs

Survivor [2d6+6 years]

The story of your childhood is one of hardship and war zones; you’ve grown a thick hide from conflict or war.

Prerequisites: none.

Attributes: AGI +1, END +1, INT +1, WIL +1

Skill Choices: [outdoors], stealth, [vehicle], running

Traveler [2d6+6 years]

Your parents travelled a lot, which gave you great exposure to the wonders and goings on of the world.

Prerequisites: none.

Attributes: END +1, INT +1, LUC +1, REP +1

Skill Choices: piloting, sailing, navigation, bureaucracy, linguistics