Large semi-sentient aquatic beast (6d6)STR 15 (5d6) AGI 10 (4d6) END 15 (5d6)INT 6 (3d6) LOG 1 (1d6) WIL 6 (3d6)Â CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)MELEE DEFENCE 22RANGED DEFENCE 14MENTAL DEFENCE 12VITAL DEFENCE 20HEALTH 36SOAK 6; VULN noneIMMUNE noneINITIATIVE 6d6PERCEPTION 5d6; scentSWIM 8; CLIMB -; JUMP -CARRY 300lb (max lift 750lb)REACH 5-ftACTIONS 2Bite 6d6 (3d6+5 piercing damage)Skills hardy 6 (3d6), combat 6 (3d6), scent 3 (2d6), movement 3 (2d6), reactions 6 (3d6), stealth 4.5 (2d6)Aquatic. The shark gains a SWIM speed equal to its regular SPEED. It can breathe underwater. Swimming is a natural movement mode for aquatic creatures.Charge. Once per round, a shark can move its SPEED and make a bite attack as a single action.Blood scent. Sharks can smell blook in the water from as far away as a mile. Sharks gain +3d6 to sense creatures with half or fewer HEALTH.