Medium sentient humanoid demon (6d6)STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)Β CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)MELEE DEFENCE 24RANGED DEFENCE 18MENTAL DEFENCE 12VITAL DEFENCE 18HEALTH 36SOAK 6 (immune to fire); VULN holyIMMUNE BurningINITIATIVE 6d6PERCEPTION 5d6; superior darksightSPEED 6; CLIMB 3; JUMP 20'/6'CARRY 120lb (max lift 300lb)REACH 5-ftACTIONS 2π
Brawling 5d6 melee (2d6+2 piercing damage)π
Rapier 6d6 melee (3d6+3 piercing damage)Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), tactics 6 (3d6), stealth 4 (2d6), sailing 3 (2d6)ββββββββββ
Anti-magic. Deeplings are completely non-magical, and believe in technology. Magical attacks take a -2d6 penalty when they target a deepling. Medium sentient humanoid demon (7d6)STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)Β CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)MELEE DEFENCE 26RANGED DEFENCE 20MENTAL DEFENCE 14VITAL DEFENCE 20HEALTH 40SOAK 6 (immune to fire); VULN holyIMMUNE BurningINITIATIVE 6d6PERCEPTION 5d6; superior darksightSPEED 6; CLIMB 3; JUMP 20'/6'CARRY 120lb (max lift 300lb)REACH 5-ftACTIONS 2π
Brawling 5d6 melee (2d6+2 piercing damage)π
Rapier 6d6 melee (3d6+3 piercing damage)π
Charm 7d6 mental (range 30'; charmed)Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), tactics 6 (3d6), stealth 4 (2d6), sailing 3 (2d6)ββββββββββ
Anti-magic. Deeplings are completely non-magical, and believe in technology. Magical attacks take a -2d6 penalty when they target a deepling.Commanding. The noble can donate its LUC dice to allies within 60' at-will.Charm offensive. The noble can inflict the Charmed condition on a creature within 30' with a 7d6 mental attack.Β