Medium evil non-sentient undead humanoid (4d6)STR 3 (2d6) AGI 3 (2d6) END 3 (2d6)INT 3 (2d6) LOG 3 (2d6) WIL 3 (2d6)Β CHA 3 (2d6) LUC 3 (2d6) REP 3 (2d6)MELEE DEFENCE 12RANGED DEFENCE 12MENTAL DEFENCE 16VITAL DEFENCE 12HEALTH 24SOAK 9 ; VULN 1d6 holyIMMUNE Sick, Bleeding, Fatigued, piercing damageINITIATIVE 3d6PERCEPTION 3d6 ; superior darksight, lifesenseSPEED 4; CLIMB 2; JUMP 6'/3'CARRY 60lb (max lift 150lb)REACH 5-ftACTIONS 2π
Scimitar 3d6 melee (2d6+2 damage)Skills hardy 3 (2d6), combat 1 (1d6), perception 1 (1d6), tactics/reactions 1 (1d6)Gear scimitar, small shieldββββββββββ
Skeletal. Skeletons are immune to piercing damage, which simply passes through the gaps between their bones.