Giant

Hill Giant

Gigantic sentient humanoid (9d6)
STR 45 (9d6) AGI 6 (3d6) END 55 (10d6)INT 6 (3d6) LOG 6 (3d6) WIL 15 (5d6) CHA 6 (3d6) LUC 1 (1d6) REP 15 (5d6)
MELEE DEFENCE 28RANGED DEFENCE 10MENTAL DEFENCE 18VITAL DEFENCE 42
HEALTH 180SOAK 18 ; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 4d6 (scent 7d6)SPEED 5; CLIMB 3; JUMP 12'/12'CARRY 1000lb (max lift 2250lb)
REACH 15-ftACTIONS 4
🅜 Fist 9d6 melee (5d6+9 blunt damage)🅡 Thrown Rock 7d6 ranged (4d6 blunt damage; range 14)
Skills hardy 78 (12d6), combat 6 (3d6), perception 3 (2d6), tactics/reactions 3 (2d6), scent 6 (3d6)Gear giant club, hide armor    

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Grab. Inflicts the Restrained condition on a creature, requires an attack to escape. Inflict 5d6+9 damage at the start of the grabbed creature’s turns.
Hurl. Send a creature flying 3 squares plus one square per size difference and takes 5d6+9 damage, inflicts Downed condition.
Monumental. The creature has SOAK 36 against ranged weapons.
Living Shield. The creature picks up another creature smaller than itself and uses it as a shield. The target can escape the grab as normal. Until then, the creature gains the protection of a shield of the same size category (e.g. a medium-sized creature is a medium shield). Additionally, attacks which miss but would have hit had the shield not been in place hit the grabbed creature instead.