There's a reasonably strong chance that you, the reader, are Human. You might be a little extra-human, with mechanical improvements (glasses, a hearing aid, maybe some genuine replacement parts) but when things boil down, you are a homo sapiens. This isn’t to say that Humans are not diverse—there is a wide range of cultures and peoples across the worlds of O.L.D., N.O.W., and N.E.W.—but all of them have 10 toes, two eyes, and so on. Where you are from and who raised you influence your outlook on life more than anything else.
Human adventurers are extremely varied, from private eyes to blackhats, from knights to starship captains, from martial artists to doctors, from wizards to space marines — the world, indeed the universe, is at your fingertips!
Size: Medium; humanoid
Attributes: LUC +2, add 2 to any attribute, and add a further +1 to one other attribute
Skill choices: Any.
Varied. Humans boast more variation within their species than most. Add 2 to any attribute, and add a further +1 to one other attribute (noted above).
Learners. Humans start play with one additional free Universal Exploit.
Enduring. Humans may not be the fastest or the strongest, but they are known for their resilience. Humans get +1 to their 1d6 die roll to shake off a temporary condition.