Assimilator

Assimilators are part of a gigantic hive-mind of connected beings which have been abducted and converted into drones for the group consciousness. There is no central command or control - the entire hivemeind exists as a decentralized network. For this reason, it is completely impossible to attack any vulnerable part of the overall Assimilator web. The goal of every assimilator is to add new beings to the ever-expanding collective.

Assimilator

Medium sentient mechanoid (6d6)
STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)
MELEE DEFENCE 18RANGED DEFENCE 18MENTAL DEFENCE 24 (immune)VITAL DEFENCE 18
HEALTH 36SOAK 6; VULN 1d6 electricity, 2d6 ionIMMUNE Sick, Fatigued
INITIATIVE 5d6PERCEPTION 5d6; scannerSPEED 6; CLIMB 3; JUMP 12'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Brawling 5d6 melee (3d6+3 blunt damage)🅡 Laser implant 5d6 ranged (3d6 heat damage; range 9)
Skills engineering 8 (3d6),  computers 8 (3d6), tactics 3 (2d6),  combat 3 (2d6)Gear integrated components

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Adaptive forcefield. An assimilator can only be damaged by each energy type once.  Once it has been damaged by a particular energy type (heat, cold, electricity, etc.) its forcefield adapts, rendering it immune to that energy type.  This applies on a "per encounter" basis; the immunity is not permanent.
Assimilate.   If a victim is reduced to zeo HEALTH,  the assimilator can inject it with nanites which turn it permanently into an assimilator under the hive's control.
Hive mind. Assimilators operate more efficiently when in groups.  Every additional assimilator beyond the first within 30' effecibely counts as flanking/crossfire , andgrants +1d6 to all attribute checks, to a maximum of +3d6.    
Integrated scanner. Assimilators have scanners integrated into their circuitry.