Thug

Thug

Medium sentient humanoid (5d6)
STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)CHA 6 (3d6) LUC 1 (1d6) REP 1 (1d6)
MELEE DEFENCE 15RANGED DEFENCE 15MENTAL DEFENCE 12VITAL DEFENCE 15
HEALTH 20SOAK 5; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 4d6SPEED 5; CLIMB 3; JUMP 12'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜  Laser knife 4d6 melee (2d6+3 heat damage)🅡  Pistol 4d6 ranged (2d6+3 ballistic damage)        Skills knives 1 (1d6), carousing 1 (1d6), local knowledge 1 (1d6),  thievery 1 (1d6), running 1 (1d6), dodging 1 (1d6), reactions 1 (1d6),Gear leather vest, laser knife, pistol

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Dive for cover. If a ranged attack misses a thug, they may immediately move half their speed as a free action and either throw themself prone or get behind cover if it is in range.