Aladdin

Aladdin is an urchin who falls in love with a princess, something which results in his arrest. In prison, the Grand Vizier, disguised as an old man, recruits Aladdin to sneak into a cave and recover a magic lamp -- a lamp which the young thief soon discovers contains a genie! With the help of the genie, Aladdin escapes the cave, becomes a prince, and wins Princess Jasmine’s heart. 

Aladdin

Medium sentient humanoid (7d6) 
STR 4 (4d6) AGI 10 (4d6) END 3 (2d6)INT 10 (4d6) LOG 6 (3d6) WIL 3 (2d6) CHA 4 (2d6) LUC 10 (4d6) REP 2 (2d6)
MELEE DEFENCE 14RANGED DEFENCE 28MENTAL DEFENCE 21VITAL DEFENCE 21
HEALTH 21SOAK 4 (padded armor); VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 7d6 SPEED 11; CLIMB 11; JUMP 7'/3'CARRY 84lb (max lift 105lb)
REACH 5-ftACTIONS 2
🅜 Dagger 4d6 melee (2d6 piercing damage)🅡 Stone 7d6 ranged (4d6 blunt damage;    range 14)
Skills acrobatics 6 (3d6), bluffing 6 (3d6),    thievery 10 (4d6), stealth 10 (4d6)Gear dagger

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Second-Story Work. Aladdin is able to climb at his normal SPEED.
Urchin. Aladdin and his allies (while outside of combat) move at double their normal speed when traveling between two locations in the same city.
Quick-hide. When there is sufficient cover, Aladdin can use an action to hide, effectively turning invisible as long as he remains stationary and does not attack.