Customizing Monsters

The monsters in this book describe the basic creature, whether that be a mountain troll or a black orc, and are usually used as-is. However, you may wish to customize the monsters further. There are some simple tools to do this:

Any monster can use an of these template types. You can have a greater black orc (+1d6), a paragon t-rex (+4d6), a goblin minion, or a fire dragon enchanter (+1d6). You can even combine them, for a paragon hill giant berserker (+5d6). A creature can be simply referred to in this format in published material, succinctly providing the GM with all the information need. For example, you might see an encounter described thusly:

On the throne is Grimstab, a greater goblin shaman. He is surrounded by six minion goblin archers, while hiding in the shadows to one side is Jerlstaff, a goblin assassin.

Paragon (+4d6)

This creature is usually unique; a paragon fire dragon might be the progenitor of dragonkind. When designated as a paragon, the following changes are made:

Champion (+2d6)

This might be a leader or champion. Or maybe it’s just a paragon of its species. A champion doesn’t have to have underlings; but they often do. A champion has the same stat block as a regular creature of its type. Any creature can be designated as a champion, as follows:

Greater (+1d6)

This might be a larger version of a creature, or a more experienced example. A greater creature has the same stat block as a regular creature of its type. Any creature can be designated as “greater”, as follows:

Lesser (-2d6)

The dragon guards its youngling against the adventurers. One of the hill giants is weaker than the others, and his companions bully him mercilessly. These are younger or weaker versions of monsters, but they’re not cannon-fodder like minions. Any creature can be designated as “lesser”, as follows:

Minion (+0d6)

Minions may be faceless minions, or the horde that surrounds the evil mastermind. A minion has the same stat block as a regular creature of its type, whether that be a bandit, a guard, a goblin, or an orc. Any creature can be designated a minion, as follows:

As the PCs increase in grade, so does the pool of available minions. To appropriately powerful PCs, even trolls, vampire spawn, and velociraptors might eventually qualify as minions, at the GM’s discretion.

Zinhorn the Champion Tyrannosaur Druid

This is an example of a champion tyrannosaur druid. It uses the tyrannosaur as the base monster with the champion template and the druid suggestions from the monster creation guidelines.


Zinhorn

Enormous sentient reptile (14d6)
STR 28 (7d6) AGI 10 (4d6) END 28 (7d6)INT 10 (4d6) LOG 4 (2d6) WIL 21 (6d6) CHA 10 (4d6) LUC 3 (2d6) REP 21 (6d6)
MELEE DEFENCE 40RANGED DEFENCE 14MENTAL DEFENCE 22VITAL DEFENCE 48
HEALTH 330SOAK 27; VULN 1d6 coldIMMUNE none
INITIATIVE 8d6PERCEPTION 5d6 (motion 7d6)SPEED 6; CLIMB -; JUMP -CARRY 560lb (max lift 1400lb)
REACH 10-ftACTIONS 3
🅜 Bite 13d6 melee (8d6+7 piercing damage)🅜 Tail swipe 11d6 melee (6d6 blunt damage; cone 6)🅥 Entangle 14d6 vital (range 10; restrained)
Skills combat 10 (4d6), hearing 3 (2d6), reactions 3 (2d6), hunting 10 (4d6)

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                                                               Charge. Once per turn, Zinhorn can move its speed in a straight line and then attack at the end of it, all as a single action. It  gains +1d6 damage to its attack.
Roar. Zinhorn can unleash a roar so loud that its victims are stricken with fear.  A roar is an 8d6 mental attack, and attacks any creature within Burst 11. Victims successfully attacked are rendered Afraid.
Tail swipe. Zinhorn has a tail swipe attack. This attack affects all targets in a 30' cone to the rear of the creature.
Minions. Once per round, when Zinhorn has an adjacent minion, it can make that minion take the damage from an attack which should normally have hit Zinhorn. The minion is immediately killed.
Movement. Zinhorn can move through woodland areas and thick undergrowth without any speed reduction, and leave no tracks or traces of its passing unless it chooses to do so.
Shapechange. Zinhorn may transform into a small or medium-sized animal (and back again) once per day for up to one hour. It cannot speak in this form, and retains its own mental attributes, but otherwise uses the animal’s statistics.
Entangle. Zinhorn can inflct the Restrained condition on a foe within 10 squares.