Scout

Scout

Medium sentient humanoid (6d6)       STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 10 (4d6) LOG 6 (3d6) WIL 4 (2d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 12RANGED DEFENCE 24MENTAL DEFENCE 18VITAL DEFENCE 18
HEALTH 18SOAK 3; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 6d6SPEED 8; CLIMB 4; JUMP 12'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Scimitar 4d6 melee (2d6+2 slashing damage)🅡 Longbow 6d6 ranged (3d6 piercing damage; range 14)
Skills tracking 3 (2d6), navigation 6 (3d6), survival 3 (2d6), stealth 6 (3d6), perception 3 (32d6), meditation 3 (2d6), running 6 (3d6), climbing 6 (3d6), swimming 6 (3d6), carrying 6 (3d6), dodging 3 (2d6), bows 3 (2d6), swords 1 (1d6)Gear padded armor, short bow, scimitar, spyglass   

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Farstrider. Scouts ignore difficult terrain when outdoors.
Herbal remedy. A scout can use natural foliage to create a medical aid which resotres 2d6 HEALTH.