Ogrons stand 7' tall. Towering masses of muscle, accompanied by green skin and bestial tusks, they so much resemble the ogres of fairytale and lore than humankind named them after the mythical creatures.
Ogrons have a reputation for stupidity. While it’s certainly true that most of humankind outstrips the Ogron species in terms of intelligence and education, Ogrons aren’t quite as stupid as many expect—they, as a species, do manage to operate and build starships, after all.
Ogrons are extremely strong—one of the mightiest races in the galaxy. Unlike most, Ogrons continue to grow stronger with age, and a 150-year old Ogron, while incredibly ancient, shows none of the signs of physical frailty that other races do. Venerable Ogrons of advanced age show levels of physical strength that defy belief.
Ogron adventurers tend to be mercenaries and soldiers. The Ogrons of Ogron IV and V do not invite allies or visitors, and are known for unscrupulous and unforgivable acts of piracy and slavery. Spacelanes, for that reason, tend to give Ogron space a wide berth, for there is little more fearsome than an advancing Ogron slaveship.
Size/type: Large; humanoid
Attributes: STR +2, END +2
Skill choices: carrying, hardy, bravery, intimidate
Dull-witted. Although slow-witted, Ogron minds are hard to penetrate. They gain a +4 bonus to MENTAL DEFENSE.
Smelly. No matter what they do, Ogrons smell bad. They take a permanent -1d6 penalty to any attempts at stealth.
Brawny. Ogrons increase their carrying capacity by 50%.
Stronger With Age. Unlike most species, Ogrons can continue to increase their STR attribute into old age. Ancient Ogrons are incredibly strong.
Strong. Ogrons are noted for their strength. When taking a new career, an Ogron may optionally exchange one of the listed four attribute increases for STR, as long as it doesn’t result in a duplicate attribute advancement.