Medium sentient humanoid (7d6) STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 15 (5d6) LOG 10 (4d6) WIL 6 (3d6)CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)MELEE DEFENCE 14RANGED DEFENCE 28MENTAL DEFENCE 21VITAL DEFENCE 21HEALTH 21SOAK 4; VULN noneIMMUNE noneINITIATIVE 6d6PERCEPTION 7d6SPEED 7; CLIMB 4; JUMP 20'/6'CARRY 120lb (max lift 300lb)REACH 5-ftACTIONS 2🅜 Brawling 4d6 melee (2d6+3 blunt damage)🅡 Laser pistol 7d6 ranged (4d6 heat damage; range 17)Skills rifles 6 (3d6), tracking 3 (2d6), law 3 (2d6), stealth 3 (2d6), computers 3 (2d6), perception 3 (1d6), piloting 3 (2d6), tactics 1 (1d6), brawling 4 (2d6), Gear laser rifle, long kevlar coat, hand scannerCrippling strike. A leg wound renders the bounty hunter's target Slowed.Stunning attack. When a target is reduced to 0 HEALTH, a bounty hunter can elect to merely disable it, allowing him to bring his prey in alive for a bounty.