Exterminator

These hate-filled sentient floating machines desire only to kill. The origins of the exterminators is unknown, but their agenda seems simple -- to kill every living thing in the universe. Exterminators are usually encountered alone; a pack of them would be enough to threaten an entire city. 

Exterminators are designed solely for combat. Every part of their design makes them a more lethal killing machine.

Exterminator

Medium sentient mechanoid (8d6)    
STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)INT 6 (3d6) LOG 6 (3d6) WIL 10 (4d6)CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)
MELEE DEFENCE 32RANGED DEFENCE 16MENTAL DEFENCE 16VITAL DEFENCE 32
HEALTH 80SOAK 16; VULN 1d6 electricity, 2d6 ionIMMUNE Sick, Fatigued
INITIATIVE 4d6PERCEPTION 4d6FLY+ 4; CLIMB -; JUMP -CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 2
🅡 Disintegration ray 8d6 ranged (4d6+5 heat damage; range 8)
Skills intimidation 8 (3d6), computers 8 (3d6), scanning 1 (1d6), tactics 1 (1d6), combat 6 (3d6)  Gear -       

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Disintegrate. A target reduced to 0 HEALTH by an exterminator's disintegration attack is completely and permanently destroyed. No trace of the target remains.
Integrated scanner. Exterminators have scanners integrated into their audio/visual sensors. This means that they are always considered to be using a scanner.
Self-destruct. An exterminator reduced to 0 HEALTH explodes, doing 6d6 heat damage to all within 30'.
Disintegration ecstacy. When an exterminator disintegrates a living creature, it heals 2d6 HEALTH immediately.
Damage modes. An exterminator can use a free action to change its attack from disintegration to any one of heat, cryo, electricity, or ion damage.  It can change to another damage type or back to disintegration with a further free action.