Goblins

Goblin Scrapper

Small sentient fey goblinoid (4d6)
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 3 (2d6) LOG 3 (2d6) WIL 3 (2d6) CHA 3 (2d6) LUC 0 (0d6) REP 3 (2d6)
MELEE DEFENCE 18RANGED DEFENCE 14MENTAL DEFENCE 10VITAL DEFENCE 10
HEALTH 24SOAK 4; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 3d ; darksightSPEED 4; CLIMB 2; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
🅜 Shortsword 4d6 melee (2d6+2 piercing damage)
Skills hardy 3 (2d6), combat 3 (2d6), perception 1 (1d6), movement 1 (1d6), reactions 3 (2d6), stealth 2 (1d6)Gear shortsword

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Light sensitive.  Goblins suffer -1d6 to all checks during bright light.
Pack attack. For every goblin other than itself adjacent to its target, a goblin gets +1d6 to melee attacks against that target.

Goblin Archer

Small sentient fey goblinoid (4d6)                                             STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 3 (2d6) WIL 3 (2d6) CHA 3 (2d6) LUC 0 (0d6) REP 3 (2d6)
MELEE DEFENCE 12RANGED DEFENCE 18MENTAL DEFENCE 12VITAL DEFENCE 10
HEALTH 12SOAK 2; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 4d6 ; darksightSPEED 5; CLIMB 3; JUMP 6'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
🅜 Dagger 3d6 melee (1d6+2 piercing damage)🅡 Shortbow 4d6 ranged (2d6 piercing damage; range 9)
Skills thievery 1 (1d6), climbing 3 (2d6), reactions 1 (1d6), dodging 3 (2d6), shortsword 1 (1d6)Gear shortsword, shortbow, hide armor          

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Light sensitive.  Goblins suffer -1d6 to all checks during bright light.
Pack attack. For every goblin other than itself adjacent to its target, a goblin gets +1d6 to melee attacks against that target.

Goblin Champion

Small sentient fey goblinoid (6d6)
STR 10 (4d6) AGI 4 (2d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6) CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 20RANGED DEFENCE 20MENTAL DEFENCE 18VITAL DEFENCE 16
HEALTH 42SOAK 9 ; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 4d6 ; darksightSPEED 5; CLIMB 3; JUMP 8.16'/8.16'CARRY 160lb (max lift 500lb)
REACH 5-ftACTIONS 2
🅜 Shortspear 6d6 melee (3d6+4 piercing damage)🅡 Thrown spear 5d6 melee (3d6 piercing damage; range 9)
Skills combat 6 (3d6), perception 1 (1d6), reactions 1 (1d6)Gear shortspear, wooden shield,  hide armor  

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Light sensitive.  Goblins suffer -1d6 to all checks during bright light.
Pack attack. For every goblin other than itself adjacent to its target, a goblin gets +1d6 to melee attacks against that target.

Goblin Soldier

Small sentient fey goblinoid (5d6)
STR 6 (3d6) AGI 3 (2d6) END 6 (3d6)INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6) CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 17RANGED DEFENCE 17MENTAL DEFENCE 15VITAL DEFENCE 13
HEALTH 35SOAK 7; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 3d6 ; darksightSPEED 4; CLIMB 2; JUMP 6'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Scimitar 5d6 melee (2d6+3 slashing damage)
Skills hardy 6 (3d6), combat 1 (1d6), perception 1 (1d6), reactions 1 (1d6)Gear scimitar, hide armor  

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Light sensitive.  Goblins suffer -1d6 to all checks during bright light.
Pack attack. For every goblin other than itself adjacent to its target, a goblin gets +1d6 to melee attacks against that target.

Goblin Witchdoctor

Small sentient fey goblinoid (6d6)
STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6) CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)MAG 10 (4d6)
MELEE DEFENCE 20RANGED DEFENCE 20MENTAL DEFENCE 24VITAL DEFENCE 16
HEALTH 36SOAK 6; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 5d6 ; darksightSPEED 6; CLIMB 3; JUMP 12'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Dagger 4d6 melee (2d6+3 piercing/poison damage)🅥 Gas cloud 4d6 vital (3d6 poison damage; range 8; burst 2)

Skills hardy 3 (2d6), combat 3 (2d6), perception 3 (2d6), tactics 3 (2d6), religion 6 (3d6)Gear dagger, hide armor

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Light sensitive.  Goblins suffer -1d6 to all checks during bright light.
Pack attack. For every goblin other than itself adjacent to its target, a goblin gets +1d6 to melee attacks against that target.
Healing. Heal an ally within 30' with an action by 2d6 HEALTH. Each can only benefit once.
Teleport. The goblin witchdoctor uses a LUC die to disappear in a cloud of green gas and reappear at any location it can see within 60'.