Swarm

Notes — swarms can be comprised of insects, bats, rats, bees, spiders, piranhas, and other tiny creatures.  Apply SPEED, SWIM, or FLY as appropriate.

Swarm

Medium semi-sentient swarm (4d6) 
STR 1 (1d6) AGI 10 (4d6) END 10 (4d6)INT 6 (3d6) LOG 1 (1d6) WIL 1 (1d6) CHA 1 (1d6) LUC 0 (0d6) REP 3 (2d6)
MELEE DEFENCE 10RANGED DEFENCE 10MENTAL DEFENCE 16VITAL DEFENCE 16
HEALTH 20SOAK 4; VULN noneIMMUNE any non-area attack, all conditions
INITIATIVE 3d6PERCEPTION 2d6; scentSPEED or FLY 5; CLIMB -; JUMP -CARRY -
REACH 5-ftACTIONS 2
🅧 Attacks special
Skills

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                                                   Swarm. A swarm is immune to all attacks except for area attacks. When it attacks, it simply moves into the target's square. Any creature which starts its turn in or enters the swarm's square suffers 2d6 damage automatically. Swarms can move through gaps of any size.
Scent. Most (but not all) swarms can detect a certain substance from up to 100' away. For example, piranha swarms can scent blood in the water. No attribute check is required. Swarms will tend to converge on that location.
Variable size. Swarms can be of any size. The stats above are for a medium-sized swarm. For each size category larger, the swarm gains +1d6 to damage (i.e. an enormous-sized swarm does 4d6 damage), and doubles its HEALTH.
Medium (2d6 damage; 20 HEALTH)Large (3d6 damage; 40 HEALTH)Enormous (4d6 damage; 80 HEALTH)Gigantic (5d6 damage; 160 HEALTH)Colossal (6d6 damage; 320 HEALTH)