Gibberling

Gibbermouth

Medium semi-sentient fey monstrosity (6d6)
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 10 (4d6) LOG 1 (1d6) WIL 6 (3d6)ย CHA 10 (4d6) LUC 1 (1d6) REP 6 (3d6)MAG 15 (5d6)
๐Ÿ… Gibber. Gibbermouths speak insane nonsense constantly; the insanity of the words is such that any who enter or begin their turn in a 30' aura around the creature are subject to a 3d6 mental attackย  or become Confused. Once a target has resisted this attack, it cannot be affected again by the same gibbermouth for one day.
MELEE DEFENCE 12RANGED DEFENCE 18MENTAL DEFENCE 24VITAL DEFENCE 12
HEALTH 18SOAK 3 ; VULN 1d6 cold ironIMMUNE none
INITIATIVE 6d6PERCEPTION 6d6; all-around visionSPEED 6; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
๐Ÿ…œ Bite 3d6 melee (2d6+2 piercing/acid damage)๐Ÿ…ก Spit 5d6 ranged (3d6 acid damage; range 9; blindness)๐Ÿ…œ Protoplasm string 3d6 melee (reach 6; restrained)
Skills combat 1 (1d6), perception 3 (2d6), movement 10 (4d6), tactics/reactions 3 (2d6), social skill 4 (2d6)magical skill 1 (1d6)

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Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical.ย 
Acid spit. The gibber mouth's acid spit Blinds any creature which it successfully hits unless the creature does not use sight to act. This condition can be shaken off as normal.
Amorphous. A gibber has a roiling, amorphous body. It cannot be flanked, it has all-around vision, and is not affected by exploits such as Deadly Strike and Achilles Heel, which require specific locations to be targeted.ย ย ย ย ย ย ย ย 
Protoplasm string. A gibber can shoot out a string of flesh to a range of 30' and grab a target with it. This is a 3d6 melee attack and the target is Restrained until they escape (a STR or AGI check vs. the gibbermouth's MELEE DEFENSE). It costs the gibbermouth one attack each round to maintain the grab, but further attack checks are not required. However, with a second attack (in a subsequent round), the gibbermouth can pull its victim in and engulf it as long as it is medium sized or smaller. An engulfed victim automatically suffers 2d6 acid damage each round, until it escapes using the same method as escaping a grab.