Large semi-sentient beast (6d6)STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)INT 6 (3d6) LOG 3 (2d6) WIL 6 (3d6)Β CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)MELEE DEFENCE 16RANGED DEFENCE 14MENTAL DEFENCE 18VITAL DEFENCE 20HEALTH 42SOAK 9; VULN noneIMMUNE noneINITIATIVE 4d6PERCEPTION 4d6Β SPEED 5; CLIMB 3; JUMP 8'/8'CARRY 300lb (max lift 750lb)REACH 5-ftACTIONS 2π
Bite 5d6 melee (3d6+5 piercing damage)Skills hardy 15 (5d6), combat 1 (1d6), perception 1 (1d6), reactions 1 (1d6), tracking 6 (3d6)ββββββββββ
Pounce. The wolf leaps its SPEED and makes a bite attack. On a success, the victim takes normal damage and is knocked prone and pinned, gaining the Restrained condition. Medium sentient humanoid (7d6)Β STR 10 (4d6) AGI 3 (2d6) END 10 (4d6)INT 3 (2d6) LOG 3 (2d6) WIL 4 (2d6)Β CHA 3 (2d6) LUC 2 (1d6) REP 2 (2d6)MELEE DEFENCE 28RANGED DEFENCE 14MENTAL DEFENCE 14VITAL DEFENCE 28HEALTH 70SOAK 14; VULN noneIMMUNE fear; all conditions at less than half HEALTHINITIATIVE 3d6PERCEPTION 4d6Β SPEED 4; CLIMB 2; JUMP 5'/7'CARRY 224lb (max lift 350lb)REACH 5-ftACTIONS 2π
Sword 7d6 melee (4d6 slashing damage)Skills knives 10 (4d6), intimidation 10 (4d6), carousing 10 (4d6)Gear sword, Spartan armorββββββββββ
Charge. The berserker moves its SPEED and makes an attack with one action.Β Berserk. When at less than half HEALTH, the berserker becomes immune to all conditions.Whirlwind. TheΒ berserker can use all its actions to make a single attack against every adjacent foe.Fearless. Spartan berserkers are immune to the Afraid condition or to any other fear-based effects. Medium sentient humanoid (8d6)Β STR 10 (4d6) AGI 4 (2d6) END 4 (2d6)INT 4 (2d6) LOG 4 (2d6) WIL 4 (2d6)Β CHA 4 (2d6) LUC 5 (2d6) REP 5 (2d6)MELEE DEFENCE 24RANGED DEFENCE 24MENTAL DEFENCE 32VITAL DEFENCE 24HEALTH 48SOAK 8; VULN noneIMMUNE noneINITIATIVE 4d6PERCEPTION 6d6Β SPEED 8; CLIMB 4; JUMP 8'/4'CARRY 160lb (max lift 200lb)REACH 5-ftACTIONS 2π
Knife 6d6 melee (3d6 piercing damage)π
‘ Disruptor pistol 6d6 ranged (3d6 heat damage; range 12)Skills pistols 6 (3d6), brawling 5 (3d6), knives 6 (3d6), tactics 10 (4d6), starship tactics 6 (3d6), intimidation 6 (3d6), computers 3 (2d6), piloting 3 (2d6), gunnery 3 (2d6)Gear disruptor pistol, dagger, Spartan armorββββββββββ
Leadership. The commander has an 8d6 dice pool to donate to his allies; they must declare this before any dice are rolled.Β Designate target. The commander chooses one target, commanding their troops to kill him/her. That target may not benefit from cover until another target is selected. Medium sentient humanoid (6d6)Β STR 10 (4d6) AGI 4 (2d6) END 6 (3d6)INT 3 (2d6) LOG 3 (2d6) WIL 3 (2d6)Β CHA 3 (2d6) LUC 2 (1d6) REP 2 (2d6)MELEE DEFENCE 24RANGED DEFENCE 18MENTAL DEFENCE 12VITAL DEFENCE 18HEALTH 36SOAK 6; VULN noneIMMUNE noneINITIATIVE 3d6PERCEPTION 5d6Β SPEED 9; CLIMB 5; JUMP 8'/3'CARRY 120lb (max lift 150lb)REACH 5-ftACTIONS 2π
Dagger 6d6 melee (3d6 piercing damage)π
‘ Disruptor pistol 5d6 ranged (2d6 heat damage; range 9)Skills knives 6 (3d6), intimidation 6 (3d6), carousing 6 (3d6)Gear knife, disruptor pistol, Spartan armor