Frogfolk

Frogfolk

Medium sentient fey humanoid (5d6)
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 3 (2d6)Β CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 10RANGED DEFENCE 20MENTAL DEFENCE 15VITAL DEFENCE 15
HEALTH 15SOAK 3 ; VULN 1d6 cold ironIMMUNE none
INITIATIVE 4d6PERCEPTION 5d6Β SPEED 5; SWIM 5; CLIMB 3; JUMP 6'/12'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
πŸ…œ Spear 3d6 melee (2d6+2 piercing damage)πŸ…‘ Thrown spear 5d6 ranged (3d6 piercing damage; range 12)
Skills combat 1 (1d6), perception 3 (2d6), movement 6 (3d6), reactions 1 (1d6)Gear spear, medium wooden shield, hide armor

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Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical.Β 
Jump. Frogfolk double their JUMP distances. Additionally, once per turn, frogfolk can leap 30' vertically or horizontally with a single action.
Amphibian. Frogfolk can breathe both underwater and in air. Swimming is a natural movement mode for them, and they gain a SWIM speed equal to their regular speed.
Camouflage. In swampy environments, frogfolk can turn effectively invisible as long as they do not move or take any actions.
Frogspeak. Frogfolk can speak to all amphibious creatures.

Frogfolk Druid

Medium sentient fey humanoid (6d6)
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 3 (2d6)Β CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 12RANGED DEFENCE 22MENTAL DEFENCE 17VITAL DEFENCE 17
HEALTH 19SOAK 3; VULN 1d6 cold ironIMMUNE none
INITIATIVE 4d6PERCEPTION 5d6Β SPEED 5; SWIM 5; CLIMB 3; JUMP 6'/12'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
πŸ…œ Spear 3d6 melee (2d6+2 piercing damage)πŸ…‘ Thrown spear 5d6 ranged (3d6 piercing damage; range 12)πŸ…₯ Entangle 6d6 ranged (range 10; restrained)
Skills combat 1 (1d6), perception 3 (2d6), movement 6 (3d6), tactics/reactions 1 (1d6)Gear spear, medium wooden shield, hide armor

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Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical.Β 
Jump. Frogfolk double their JUMP distances. Additionally, once per turn, frogfolk can leap 30' vertically or horizontally with a single action.
Amphibian. Frogfolk can breathe both underwater and in air. Swimming is a natural movement mode for them, and they gain a SWIM speed equal to their regular speed.
Camouflage. In swampy environments, frogfolk can turn effectively invisible as long as they do not move or take any actions.
No trace. The druid can move through naturla outdoor area without any speed reduction, and leave no tracks or traces of its passing unless it chooses to do so.
Frogspeak. Frogfolk can speak to all amphibious creatures.Β 
Shapechange. The druid may transform into a small or medium-sized animal (and back again) once per day for up to one hour. It cannot speak in this form, and retains its own mental attributes, but otherwise uses the animal’s statistics.