Medium sentient fey humanoid (5d6)STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)Β CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)MAG 10 (4d6)MELEE DEFENCE 10RANGED DEFENCE 15MENTAL DEFENCE 20VITAL DEFENCE 10HEALTH 15SOAK 3 ; VULN 1d6 cold ironIMMUNE noneINITIATIVE 5d6PERCEPTION 5d6Β SPEED 5; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)REACH 5-ftACTIONS 2π
Brawling Β 3d6 melee (2d6+2 blunt damage)π
‘ Shortbow 4d6 ranged (2d6 piercing damage; range 8)π
Hypnotic music 5d6 mental (burst 6; charmed)Skills combat 1 (1d6), perception 3 (2d6), movement 6 (3d6), tactics/reactions 3 (2d6), social skill 4 (2d6), magical skill 1 (1d6), dancing 10 (4d6), music 10 (4d6)ββββββββββ
Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical.Β Hypnotic Music. A 5d6 mental attack makes all non-fey within 30' Charmed.