Druid

Druid

Medium sentient humanoid (6d6)
STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)Β CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)MAG 10 (4d6)
MELEE DEFENCE 18RANGED DEFENCE 18MENTAL DEFENCE 24VITAL DEFENCE 18
HEALTH 36SOAK 6 ; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 5d6Β SPEED 6; CLIMB 3; JUMP 12'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
πŸ…œ Sickle 5d6 melee (3d6+3 slashing damage)πŸ…₯ Entangle 5d6 vital (range 12; restrained)
Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), reactions 3 (2d6), magical skill 3 (2d6), nature 10 (4d6)Gear sickle

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Entangle. With a 5d6 vital attack, the druid can Restrain a single foe within 60'.
Call nature. The druid creates difficult terrain filled with writhing vines and roots in a Burst 3 within 50'.
Summon. The druid can summon 1d6 creatures of 5d6 or lower to his aid once per day. The animals help him for one hour before dispersing.
Beastspeaker. The druid can talk to animals. This does not grant them extra intelligence.
Natural stride. The druid is not slowed by difficult terrain when outdoors.