Medicine

Common skills: medicine, chemistry, biology, zoology, psychology, genetics, nanotechnology, xenobiology.

Much like engineering, medicine is a type of science. It’s a simple extended task which works in exactly the same way as an engineering task, but it uses a variety of medical skills. Like engineering, it is based on LOGIC. Curing a disease is a type of medical task.

Like chemical concoctions, drugs can also be used to inflict conditions, thus creating a truth drug or a sleeping draught. The drug must be delivered (imbibed by the target, or similar). A drug which is injected, eaten or drunk is an hourly task, a poultice, salve, or ointment costs –1d6, and a gas, incense, or smoke costs –2d6. The check is a simple opposed one versus the target’s Vital Defense, and success inflicts a condition with a critical success inflicting a severe condition.