Workers

Engineer

Medium sentient humanoid (5d6)
STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6) CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)
MELEE DEFENCE 15RANGED DEFENCE 15MENTAL DEFENCE 20VITAL DEFENCE 15
HEALTH 30SOAK 5; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 4d6 SPEED 5; CLIMB 3; JUMP 12'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Hammer 4d6 melee (2d6+3 blunt damage)🅥 Fire flask 4d6 vital (3d6 fire damage; range 10; burst 1)
Skills hardy 3 (2d6), combat 1 (1d6), perception 1 (1d6), tactics 1 (1d6), engineering 6 (3d6)Gear engineer's tools

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Caltrops. The engineer can create difficult terrain in a Burst 3 area within 10 squares. 
Demolition. Engineers do double damage against inanimate objects and constructs.
Alchemy. Engineers have a basic undestanding of alchemy and can create and throw fire flasks with a 4d6 vital attack which do 3d6 damage in a Burst 1 area.

Foreman 

Medium sentient humanoid (6d6)    STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)
MELEE DEFENCE 18RANGED DEFENCE 18MENTAL DEFENCE 24VITAL DEFENCE 18
HEALTH 36SOAK 0; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 5d6SPEED 6; CLIMB 3; JUMP 12'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅡 Baton 5d6 (3d6+3 blunt damage)                                                     
Skills engineering 10 (4d6), carrying 3 (2d6), leadership 3 (2d6), perception 3 (2d6), hardy 6 (3d6)Gear high quality engineer's tools, baton   

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Give orders. The foreman can issue an instruction as a free action, granting a single ally who can hear him one free action.
Demolition. The foreman does double damage against inanimate objects and constructs.
First aid. The foreman can do emergency first aid, healing an adjacent ally by 2d6 HEALTH.

Worker

Medium sentient humanoid (5d6)        STR 6 (3d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 15RANGED DEFENCE 15MENTAL DEFENCE 20VITAL DEFENCE 10
HEALTH 15SOAK 0; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 4d6SPEED 5; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
🅜 Tool 3d6 (2d6+2 blunt damage)   
Skills [craft] 3 (2d6), zero-g 3 (2d6), computers 3 (2d6), hardy 1 (1d6), climbing 3 (2d6), carrying 3 (2d6), brawling 1 (1d6), perception 1 (1d6)Gear club, tools

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Tools. A miner or worker cna use the tools of their trade as weapons with no improvisation penalty.
Worker. The [craft] skill entry above should be replaced with engineering, farming, and other hardy occupations to create a range of workers.