Combat

While things like skills, science, chases, and social encounters make up a large part of a far-future campaign, combat is an important pillar of the game. Characters will sometimes find themselves in situations which can only be resolved by violence – and it is then that the phaser beams, plasma bolts, and bullets start flying, and the swords, maces, and axes start swinging.

Combat takes place on a battlemap. A battlemap is a grid on the tabletop which depicts the environment. Each square on the grid represents 5’. Players place miniatures (or other tokens) on the map to represent their characters, and the GM places miniatures to represent their opponents.

Combat is a tactical skirmish-like affair. Position and cover are vital components to a What’s OLD is NEW combat encounter. Characters and their foes will move, use suppressive fire and overwatch, set up crossfires, and try to gain higher ground in an attempt to gain the advantage. Those who do not use these tactics will find it difficult to succeed in combat-based situations.