Sphinx

Sphinx

Large super-sentient fey beast (9d6)
STR 15 (5d6) AGI 15 (5d6) END 15 (5d6)INT 21 (6d6) LOG 21 (6d6) WIL 15 (5d6)Β CHA 15 (5d6) LUC 15 (5d6) REP 15 (5d6)MAG 21 (6d6)
πŸ… Aura of bad luck. LUC pools cannot be accessed within 100' of a sphinx
MELEE DEFENCE 25RANGED DEFENCE 23MENTAL DEFENCE 36VITAL DEFENCE 29
HEALTH 54SOAK 9 ; VULN 1d6 cold ironIMMUNE non legendary weapons
INITIATIVE 7d6PERCEPTION 7d6; truesightSPEED 9; CLIMB 5; JUMP 30'/15'CARRY 300lb (max lift 750lb)
REACH 5-ftACTIONS 2
πŸ…œ Claw 7d6 melee (4d6+5 slashing damage)πŸ…ž Roar 6d6 mental (burst 6; afraid)
Skills hardy 10 (4d6), combat 3 (2d6), perception 3 (2d6), tactics/reactions 3 (2d6), magical skill 6 (3d6)

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Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical.Β 
Super-sentient. Super-sentient creatures have truesight, and can automatically detect illusions, disguises, and lies, and see through fogs, mists, and darkness..
Riddler. Sphinxes are tasked by the gods. LIke gods, a sphinx cannot be harmed by a non-legendary quality weapon, and is completely immune to magical attacks, unless the attacker first answers the sphinx's riddle. The sphinx is compelled to ask this riddle. Those who fail to answer are attacked and killed by the sphinx (tracked, if they attempt to flee); those who answer the riddle are able to attack the creature normally.Β  The GM may choose to set a specific riddle; or opposed LOG checks (9d6 for the sphinx, including its riddles skill) can be made instead, depending on the GM's preferred style of play.
Pounce. With a single attack, the sphinx leaps upon its victim, bearing it to the ground and inflicting its regular natural damage. The target must be within the sphinx's horizontal jump distance (30').Β Β Β Β Β Β Β 
Roar. The sphinx can unleash a roar so loud that its victims are stricken with fear. The roar is a 6d6 mental attack, and attacks any creature within 30'.Β  Victims successfully attacked are made Afraid.