Orcs

Orc Brute

Medium sentient fey goblinoid (5d6)    
STR 10 (4d6) AGI 4 (2d6) END 6 (3d6)INT 6 (3d6) LOG 3 (2d6) WIL 6 (3d6) CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 15RANGED DEFENCE 15MENTAL DEFENCE 15VITAL DEFENCE 15
HEALTH 35SOAK 7; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 3d6; darksightSPEED 4; CLIMB 2; JUMP 6'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Battle-axe 4d6 melee (2d6+3 slashing damage)🅡 Spear 4d6 ranged (2d6 piercing damage; range 8)
Skills scent 1 (1d6),  hardy 3 (2d6), running 3 (2d6), carrying 3 (2d6), axes 6 (3d6)Gear battleaxe, hide armor    

Orc Berserker

Medium sentient fey goblinoid (7d6)
STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6) CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)
MELEE DEFENCE 28RANGED DEFENCE 21MENTAL DEFENCE 14VITAL DEFENCE 21
HEALTH 60SOAK 7; VULN noneIMMUNE none
INITIATIVE 7d6PERCEPTION 6d6; darksightSPEED 7; CLIMB 4; JUMP 30'/10'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
🅜 Battleaxe 7d6 melee (4d6+4 slashing damage)
Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), reactions 6 (3d6)Gear battleaxe

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Berseker. The berserker can enter a berserk rage at-will (or automatically enters one if wounded). Once the rage has begun, it must attack the nearest foe at all times, and cannot stop until all foes within sight are dead. When the berserker falls below 15 HEALTH, it enters a battlerage and gains +1d6 to all attack rolls until it is either killed or raised above 15 HEALTH again.
Whirlwind. The berserker can use all its actions to make a single attack against every adjacent foe.

Orc Hunter

Medium sentient fey  goblinoid (7d6)
STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6) CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)
MELEE DEFENCE 21RANGED DEFENCE 21MENTAL DEFENCE 28VITAL DEFENCE 21
HEALTH 42SOAK 7; VULN noneIMMUNE none
INITIATIVE 6d6PERCEPTION 6d6; darksightSPEED 7; CLIMB 4; JUMP 20'/10'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
🅜 Spear 6d6 melee (3d6 damage)🅡 Greatbow 6d6 ranged (3d6+4 damage; range 11)

Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), tactics 3 (2d6), tracking 10 (4d6)Gear greatbow, spear, hide armor 

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Inexhaustible. The orc hunter can run all day and all night, and is immune to the Fatigued condition.