Modern Weapon Customizations

Hair trigger ($250). A second trigger allows the fire mechanism to be operated with very little pressure; a lighter trigger pull means that your aim is less likely to be disturbed. This upgrade grants you +1d6 Initiative as long as you use your firearm in the first round of combat. If you do not, you miss your turn.

ID-Matched ($500). An ID-Matched weapon can only be used by a single designated individual—usually its owner. The system uses a variety of biometric data to determine the user’s identity and will not function for any wielder other than that individual. This upgrade cannot be applied to simple weapons like clubs or swords; the weapon must have electronic or mechanical components which require activation.

Illuminator ($50). This is essentially a mounted flashlight. It provides illumination in a 30' cone.

Increased damage ($1,000). You are using an unusual, possibly experimental, almost certainly illegal propellant. Your weapon does +1d6 damage.

Laser sight ($500). A laser sight projects a small red dot onto the target. They are ineffective in bright light (including sunlight on a hot day), but when used grant a +1d6 attack bonus within the weapon’s first range increment.

Scope ($100). A scope is one of the most basic, common additions to a ranged weapon. It enables the wielder to more easily hit targets at greater range increments. A scope adds 50% to the range increment of a ranged weapon.

Advanced scope ($500). An advanced scope adds 100% to the weapon’s range increment instead of 50%.

Night scope ($300). A night scope ($300) allows the user to operate a ranged weapon in complete darkness.

Suppressor ($250). A suppressor (colloquially known as a “silencer”) is used to suppress the noise made from a gunshot. Only ballistic weapons can make use of a suppressor, making their use as quiet as a breath of wind but reducing their range by half. Shotguns and revolvers cannot use suppressor.

Stealthy ($500). A stealthy weapon is one composed of materials which do not register on security scanners (such as superhard plastic or hardened ceramics). The weapon will not, however, bypass a visual inspection.

Vented ($300). This upgrade is only available for heavy weapons. A vented heavy weapon has its STR requirement reduced by –1.