Vendalyrians are a slim, hairless species, standing at roughly the same height as humans. They tend towards the ascetic, and, indeed, have a society which highly favors the monastic orders to which so many belong.
The Vendalyrian style of self-discipline and avoidance of indulgence gives the species a somewhat aloof demeanor which can be off-putting. Vendalyrians are naturally psionic.
Many of the Vendalyrian monastic orders, of which there are thousands, focus on the martial arts and self-discipline. For this reason, Vendalyrians—while being pacifistic in nature— are often very skilled combatants.
Vendalyrian adventurers tend to be priests, healers, and scientists.
Vendalyrians stand roughly five and a half to six feet tall and weigh an average of 160 pounds. Though generally slender, most Vendalyrians are well-muscled due to an active lifestyle of regimented exercise and martial training. Skin tones among the Vendalyrians tend toward a very narrow range of tan. Their slim, hairless build plus the pointed ears and the epicanthal fold of the upper eyelids give the Vendalyrians a vaguely elfin look.
Size/type: Medium; humanoid
Attributes: AGI +1, LOG +2, LUC -2, PSI +3
Skill choices: reactions, acrobatics, perception, concentration, religion, [scientific]
Naturally Psionic. A society which integrates psionics from childhood, Vendalyrians start play with one free psionic exploit.
Acute Hearing. Vendalyrians have excellent hearing, and gain a +1d6 bonus to perception checks when sound is relevant.
Learned. Vendalyrians start with four species skills rather than three. The bonus (fourth) skill must be a [scientific] skill.
Disciplined. The mental discipline of a Vendalyrian is such that they are completely immune to the Fatigued condition as long as they get 8 hours sleep per week. This is not a preferred situation, however.
Long-lived. When creating a Vendalyrian character, multiply their career lengths by 5.
Logical. Vendalyrians are noted for their intelligence and logic. When taking a new career, a Vendalyrian may optionally exchange one of the listed four attribute increases for LOG, as long as it doesn’t result in a duplicate attribute advancement.