Cambion 

Demonkin (Cambion)

Medium sentient evil humanoid demon (6d6) 
STR 6 (3d6) AGI 3 (2d6) END 6 (3d6)INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6) CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 15RANGED DEFENCE 15MENTAL DEFENCE 15VITAL DEFENCE 15
HEALTH 35SOAK 7; VULN noneIMMUNE Burning
INITIATIVE 3d6PERCEPTION 3d6; truesightSPEED 4; CLIMB 2; JUMP 6'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Brawling 4d6 melee (2d6+3 blunt/fire damage)🅡 Crossbow 4d6 ranged (2d6 piercing damage; range 8)
Skills hardy 6 (3d6), combat 1 (1d6), perception 1 (1d6), reactions 1 (1d6) 

──────────


Immunities. Demonkin are immune to fire and heat damage.