Thieves

Burglar

Medium sentient humanoid (6d6)
STR 3 (2d6) AGI 10 (4d6) END 3 (2d6)INT 10 (4d6) LOG 10 (4d6) WIL 6 (3d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 12RANGED DEFENCE 18MENTAL DEFENCE 24VITAL DEFENCE 12
HEALTH 18SOAK 3 (leather); VULN noneIMMUNE none
INITIATIVE 6d6PERCEPTION 6d6SPEED 6; CLIMB 6; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
🅜 Cosh 3d6 melee (5d6+2 blunt damage)🅡 Light crossbow 6d6 ranged (3d6 piercing damage; range 9)
Skills combat 1 (1d6), perception 3 (2d6),  reactions 3 (2d6), bluffing 4 (2d6). thievery 6 (3d6), stealth 6 (3d6), climbing 6 (3d6)Gear thieves tools, climbing gear, cosh, light crossbow

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Catburglar. Burglars have a CLIMB speed equal to their regular speed.
Trapsense. Burglars take half damage from traps and area attacks.

Cutpurse

Medium sentient humanoid (4d6)        
STR 4 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 10RANGED DEFENCE 15MENTAL DEFENCE 20VITAL DEFENCE 10
HEALTH 15SOAK 3; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 5d6SPEED 5; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
🅜 Knife 4d6 melee (2d6+2 piercing damage)                                                                   
Skills thievery 6 (3d6), stealth 6 (3d6), local knowledge 6 (3d6), appraisal 3 (2d6), perception 3 (2d6),  running 3 (2d6), climbing 3 (2d6), dodging 1 (1d6), knives 3 (2d6), reactions 3 (2s6)Gear knife, thieves tools

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Snatch. With an attack, a cutpurse can snatch any small item held or worn by his target, as long as he is aware of it. The snatch is not stealthy, and the target is aware of it.

Spy

Medium sentient humanoid (7d6)                  STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 15 (5d6) LOG 15 (5d6) WIL 10 (4d6)CHA 15 (5d6) LUC 3 (2d6) REP 10 (4d6)
MELEE DEFENCE 14RANGED DEFENCE 21MENTAL DEFENCE 28VITAL DEFENCE 14
HEALTH 21SOAK 4; VULN noneIMMUNE none
INITIATIVE 7d6PERCEPTION 7d6SPEED 7; CLIMB 4; JUMP 20'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Knife 4d6 melee (2d6+3 piercing damage)🅞 Suave/taunt 5d6 mental (range 6' charmed or angry)
Skills martial arts 1 (1d6),knoves 3 (2d6), perception 3 (2d6), tactics 3 (2d6), bluffing 10 (4d6), disguise 6 (3d6), stealth 6 (3d6), computers 3 (2d6)

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Suave. A 5d6 mental attack against a target within 30' makes the target Charmed.
Taunt. A 5d6 mental attack against a target within 30' makes the target Angry.