Trolls

Cave Troll

Enormous sentient fey goblinoid (8d6)
STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)INT 6 (3d6) LOG 2 (1d6) WIL 10 (4d6) CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)
MELEE DEFENCE 28RANGED DEFENCE 10MENTAL DEFENCE 16VITAL DEFENCE 36
HEALTH 120 (regen 1d6)SOAK 16 (stony skin); VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 4d6 ; darksightSPEED 4; CLIMB 2; JUMP 12'/12'CARRY 300lb (max lift 750lb)
REACH 10-ftACTIONS 3
🅜 Claw 8d6 melee (4d6+5 slashing damage)🅞 Roar 4d6 mental (burst 8; afraid)
Skills hardy 66 (11d6), combat 6 (3d6), perception 1 (1d6)

──────────


Bright light! Natural cave-dwellers, a bright light used as a vital attack can inflct the Blind condition on the troll.
Regeneration. All trolls regenerate 1d6 HEALTH at the start of their turn. Trolls can be reduced to less than zero HEALTH, but their regeneration power continues, and they wake up again when their HEALTH rises above zero. If dismembered, the troll still regenerates from the largest of the remaining body parts.
Turned to stone. If trolls are exposed to sunlight, they immediately turn to stone. This is the only way to permanently kill a troll.
Roar. Burst 8 does a mental attack, inflicting Afraid condition.
Trample. Move through smaller creature’s square, melee attack knocks aside and prone for natural damage.
Monumental. The troll has SOAK 32 against ranged weapons.

Mountain Troll

Enormous sentient fey goblinoid (7d6)  
STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)INT 6 (3d6) LOG 3 (2d6) WIL 10 (4d6) CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)
MELEE DEFENCE 24RANGED DEFENCE 10MENTAL DEFENCE 14VITAL DEFENCE 32
HEALTH 105 (regen 1d6)SOAK 8 (tough hide); VULN noneIMMUNE noneINITIATIVE 4d6PERCEPTION 4d6 ; darksight, scent
SPEED 4; CLIMB 2; JUMP 12'/12'CARRY 300lb (max lift 750lb)REACH 10-ftACTIONS 3
🅜 Large club 7d6 melee (4d6+5 blunt damage; knockback)                                                 
Skills scent 3 (2d6),  hardy 15 (5d6), clubs 3 (2d6)Gear large club

──────────


Regeneration. All trolls regenerate 1d6 HEALTH at the start of their turn. Trolls can be reduced to less than zero HEALTH, but their regeneration power continues, and they wake up again when their HEALTH rises above zero. If dismembered, the troll still regenerates from the largest of the remaining body parts.
Turned to stone. If trolls are exposed to sunlight, they immediately turn to stone. This is the only way to permanently kill a troll.
Knockback. On a successul hit, the target is knocked 1 square plus one square for each size category the troll exceeds the target (so a medium-sized creature is pushed 3 squares).