Maybe there were complications in your infancy, or tragedy struck during your childhood; either way you’ve received parts (organic or inorganic) that are an improvement over what you had before.
No matter how it is exactly that you came to be this way, you’re stronger for it and have an advantage over those regular humans, period. Whether or not you’re enlightened by this gift or malignant about it, however, depends much more on how exactly you’re different, and how that colored your upbringing.
Augmented adventurers make excellent mercenaries, covert ops agents, and knock-down, drag-out fighters—if you’re looking to get some prosthetic improvements and not overly interested in utilizing Chi, go down this road.
Size/type: Medium; humanoid
Attributes: END +2
Skill Choices: hardy, perception, reactions, [crafting], [trivia], [gaming], [scientific], [technical]
Alteration. Augmented begin play with two minor or one major cybernetic alteration.
Adaptive. When incorporating new cybernetic alterations, Augmented never need to make a check to see if the upgrade takes hold. Additionally, they can incorporate an unlimited number of alterations beyond the normal limit of their END attribute.
Inert. Augmented embrace technology over matters of spirit. They may never have a CHI score above zero.