Something about you is simply better. Maybe you are the result of a sublime genetic match; perhaps your genome was manipulated, either before or after conception. You might be characterized by prophecy and legend and surrounded by stories or myths. Perhaps you are part of a hereditary line, and the touch of destiny graced you in the womb. Maybe you clearly meet the criteria listed in an old prophecy, and whether or not actual mysticism or magic is involved, you are just plain special.
How you came to be different is not truly important— how you are different is everything. Some Chosen are much more beautiful than the average human, others possess evolved mental acuity, and some are sterling models of what biomechanics or selective breeding can achieve.
Chosen adventurers are just as varied as humans and can fit very well into a wide variety of roles; their versatility from the start makes them likely to be great at practically anything they set their mind to.
Size/type: Medium; humanoid
Attributes: STR +1, CHA +1, CHI +3, REP +2
Skill Choices: negotiating, tactics, [crafting], [trivia], [gaming], [scientific].
Fast-Healing. Chosen heal faster than most people. You may roll an extra 2d6 when determining how much you naturally heal each day.
Skill Focus. You start play with two bonus skills of your choice at 3 ranks (2d6).
Destiny. Once, when you ordinarily die, you do not die. Instead, you remain at 0 HEALTH until healed. When you have used your extra “life” you cannot use it again.