Future Origins

Borian Apprentice [2d6+6 years]

Growing up on the Borian Homeworld often involves an apprenticeship in a trade or craft.

Prerequisites: Borian.

Attributes: STR +1, AGI +1, LOG +1, REP +1

Skill choices: [crafting], [technical], [outdoor]

Everyman [2d6+6 years]

Your childhood was characterized only by its unremarkability. A normal childhood and High School experience, reasonable grades, and a typical teenaged social life, perhaps you dreamed of being something more.

Prerequisites: none.

Attributes: END +1, LOG +1, CHA +1, LUC +1

Skill choices: [scientific], [outdoor], computers, carousing, [performance]

Experiment [1d6 years]

You were the subject of tests and experiments by scientists and doctors, whether created or merely altered. Your childhood was spent in a lab.

Prerequisites: none.

Attributes: STR +1, AGI +1, END +1, LOG +1

Skill choices: [physical]

Farmhand [2d6+6 years]

You grew up on a farm – a wheat farm, a moisture farm, or similar.

Prerequisites: none.

Attributes: STR +1, END +1, INT +1, WIL +1

Skill choices: [outdoor], [vehicle], [physical], [crafting], [technical]

Felan Scavenger [1d6 years]

With their short lifespans and rapid growth to maturity, the Felan do not form strong family bonds. A youngster is soon left to fend for itself.

Prerequisites: Felan.

Attributes: AGI +1, INT +1, LUC +2

Skill choices: [perception, stealth, survival, [local knowledge]

Hacker [2d6+6 years]

You were obsessed with computer systems in your adolescent years.

Prerequisites: none.

Attributes: LOG +2, LUC +1, REP +1

Skill choices: [computers, bureaucracy, cryptology, gaming, [scientific]

Jock [15 years]

You were a football player (or other sportsman) in High School. You developed your physical and social skills, but your academic skills fell slightly behind.

Prerequisites: none.

Attributes: STR +1, AGI +1, END +1, CHA +1

Skill choices: [sporting], [physical], carousing, intimidation

Moisture Farmer [2d6+6 years]

You grew up on a desert world, eeking out a living harvesting moisture from the atmosphere.

Prerequisites: none.

Attributes: AGI +1, INT +1, LOG +1, LUC +1

Skill choices: driving, farming, negotiating, engineering, pilot

Navy Brat [2d6+6 years]

You were brought up on starships, starbases, and military installations.

Prerequisites: none.

Attributes: AGI +1, END +1, LUC +1, REP +1

Skill choices: [vehicle], computers, leadership, military trivia, brawling

Novice [2d6+6 years]

You were brought up in a monastic or religious order.

Prerequisites: none.

Attributes: END +1, INT +1, WIL +1, PSI +1

Skill choices: religion, [artistic], [crafting], linguistics, martial arts, concentration, meditation

Orphan [2d6 +6 years]

Your childhood was not a happy one

Prerequisites: none.

Attributes: AGI +1, INT +1, CHA +1, LUC +1

Skill choices: brawling, stealth, thievery, running, bluffing, [performance].

Prodigy [2d6 years]

A veritable genius, years ahead of your classmates, you were fast-tracked through your academic career.

Prerequisites: none.

Attributes: INT +1, LOG +1, LUC +1, REP +1

Skill choices: [scientific], engineering, computers

Scion [15 years]

You had a privileged upbringing in a wealthy family, heir to old money. You have never known hardship.

Prerequisites: none.

Attributes: INT +1, CHA +1, REP +2

Skill choices: [trivia], [social], [artistic], [gaming], [sporting]

Service Droid [1d6 years]

You were created to perform a specific service – perhaps as a repair droid, domestic bot, astromech, or a translator.

Prerequisites: Android.

Attributes: AGI +1, LOG +2, CHA +1

Skill choices: cooking, linguistics, engineering, computers, driving, accounting, navigation, astrogation

Talent [2d6+6 years]

You manifested undisciplined psionic ability early in life, and struggled because of it.

Prerequisites: none.

Attributes: INT +1, WIL +1, PSI +1

Skill choices: empathy, stealth, [psionic], [performance]

Traveller [2d6+6 years]

Your parents travelled a lot, which gave you great exposure to the wonders and goings on of the universe.

Prerequisites: none.

Attributes: END +1, INT +1, LUC +1, REP +1

Skill choices: piloting, astrogation, bureaucracy, computers, linguistics