Future Weapon Customizations

Accelerated (10,000cr). An accelerated weapon is one which is designed with special materials and even warping technology to allow the user to strike faster with it. These weapons are always melee weapons, and the user gains an additional free attack with the weapon if he has already attacked twice with it this turn.

Ammunition booster (500cr). An ammunition boost refers to actual ammo, power cells, or charges. The ammunition boost doubles the capacity of the weapon.

Bio-active (1,500cr). Bio-active weaponry is the far future equivalent of poisoned darts. Biological warfare, while disdained, is not uncommon. A bio-active weapon (either melee or ranged) is designed to emit small amounts of bioactive material onto the ammunition or striking edge of the weapon. Only weapons which fire bullets, or melee weapons which do slashing or piercing damage qualify for a bioactive upgrade. The bio-active agent adds the poison damage type to the weapon’s damage (e.g. changing a pistol to ballistic/poison damage.)

Booby trapped (1,000cr). A booby trapped weapon will explode, shock, or otherwise harm the wielder if an unauthorized user attempts to use it. There are two levels of booby trap – manual activation (which requires the authorized user to enter a code to activate the weapon safely) or ID Matched activation (which automatically recognizes an authorized user). 

Manual activation: manually activating a booby trapped weapon requires an action. Attempting to use the weapon without activating it will trigger the booby trap.

ID Matched activation: the weapon must also have the ID Matched upgrade applied to it. No action is required to use activate the weapon. Unauthorized users will automatically trigger the booby trap.

The trigger for a booby trapped weapon is an attempt to use. In the case of a firearm, it is use of the trigger; with a laser sword or other similar technological melee device, it is the power control. There are two common types of booby trap available:

Explosive: the weapon explodes. It causes 2d6 heat damage to the user (large weapons cause 3d6 heat damage). The weapon is destroyed.

Shock: the weapon gives the user an electric shock. The user takes 2d6 electricity damage and drops the weapon.

Combined weapon (price varies). A combined weapon is one which incorporates the features of one or more weapons. This could be as simple as a rifle with a bayonet (spear) on the end or a weapon with an inbuilt grenade launcher. Highly advanced weapons might include the features of multiple weapons, able to access each on command.

A combined weapon costs the price of each of its component weapons multiplied by the number of component weapons. Each component must be of the same quality; you cannot combine an exceptional quality with an artisanal quality weapon – they are incompatible.

You are able to switch between the different modes of a weapon as a free action in your turn, though you may only do so once per turn.

High damage (1,000cr). The weapon has been modified to make it more deadly. Perhaps a baseball bat has spikes on it, or a firearm uses an advanced propellant. It does +1d6 damage.

ID-matched (500cr). An ID-Matched weapon can only be used by a single designated individual – usually its owner. The system uses a variety of biometric data to determine the user’s identity and will not function for any wielder other than that individual. This upgrade cannot be applied to simple weapons like clubs or swords; the weapon must have electronic components which require activation. An ID-Matched weapon can also be Booby Trapped; this is a separate upgrade.

Miniaturized (2,000cr). A miniaturized weapon is a very compact, easily concealable version of a weapon. Only ranged weapons can be miniaturized in this fashion (melee weapons lose their damage dealing capacity by miniaturizing them). A miniaturized weapon is reduced by two size categories (minimum is tiny), and inflicts a -2d6 penalty on anyone searching the owner for it. Its capabilities are not affected in any other way.

Phasing (12,000cr). A phasing weapon uses high advanced transporter technology to negate cover. A microchip calculates the exact moment to phase the ammunition to the other side of a barrier. This can only be applied to ranged weapons which fire projectiles. The weapon ignores any cover penalties to hit the target within the first range increment, once per round only.

Scope (100cr). A scope is one of the most basic, common additions to a ranged weapon. It enables the wielder to more easily hit targets at greater range increments. A scope adds 50% to the range increment of a ranged weapon.

Advanced scope: an advanced scope (500cr) adds 100% to the weapon’s range increment instead of 50%.

Night scope: a night scope (300cr) allows the user to operate a ranged weapon in complete darkness.

Seeker (15,000cr). A seeking weapon is a highly advanced piece of technology. Integrated computer chips with enhanced target-finding AI instantaneously calculate the exact distance and direction of the target. Seeking weapons grant a +2d6 bonus to attack rolls with a ranged weapon above and beyond that granted by the weapon’s innate quality. However, they can only be fired once per round.

Stealthy (500cr). A stealthy weapon is one composed of materials which do not register on security scanners. The weapon will not, however, bypass a visual inspection.

Suppressor (250cr). A suppressor is used to silence or muffle a weapon by emitting a frequency-calculated sonic pulse designed to nullify the weapon’s own noise. Any weapon with a suppressor attached emits no sound when used. A sonic weapon with a suppressor is rendered nonfunctional.

Transporting (20,000cr). A transporting weapon is able to be called to the user’s hand. The basic type of transporting weapon must be stored in a special permanent unit on a starship or in a building, and is recalled using a special glove. The range is 1 mile. Recalling the weapon is an action.

A more advanced transporting weapon contains its own transporting unit and can be concealed anywhere. This upgrade is more expensive, however, costing 50,000cr.