Pugilists

Heavyweight

Medium sentient humanoid (8d6)    
STR 15 (5d6) AGI 5 (2d6) END 10 (4d6)INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6)CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 32RANGED DEFENCE 20MENTAL DEFENCE 20VITAL DEFENCE 32
HEALTH 80SOAK 12 v blunt; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 5d6SPEED 5; CLIMB 3; JUMP 6'/6'CARRY 250lb (max lift 750lb)
REACH 5-ftACTIONS 2
🅜 Boxing 8d6 melee (3d6+4 blunt damage)
Skills carousing 3 (2d6), sports trivia 3 (2d6), perception 1 (1d6), hardy 6 (3d6), running 3 (2d6), carrying 3 (2d6), reactions 1 (1d6), boxing 10 (4d6)Gear -

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One-two. Once per round the heavyweight may make two boxing attacks with a single action. He cannot add any additional exploits to this, or benefit from any damage increases.
Knockdown. The heavyweight's target is knocked prone as long as it is size medium or smaller.
Beat the Count. The heavyweight gets +1 to all checks to shake off a condition.

Martial Artist

Medium sentient humanoid (6d6)      STR 6 (3d6) AGI 10 (3d6) END 10 (4d6)INT 6 (3d6) LOG 4 (2d6) WIL 6 (3d6)CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 24RANGED DEFENCE 12MENTAL DEFENCE 12VITAL DEFENCE 24
HEALTH 60SOAK 12 v blunt; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 3d6SPEED 5; CLIMB 3; JUMP 20'/6'CARRY 150lb (max lift 300lb)
REACH 5-ftACTIONS 2
🅜 Martial Arts 6d6 melee (2d6+4 blunt damage)
Skills history 3 (2d6), perception 1 (1d6), hardy 6 (3d6), running 3 (2d6), reactions 1 (1d6), martial arts 3 (2d6)Gear -

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One-two. Once per round the martial-artist may make two martial-arts attacks with a single action. She cannot add any additional exploits to this, or benefit from any damage increases.
Flying Kick. The martial artist moves her SPEED and issues a flying kick at the end of it, dealing a bonus +1d6 damage.

Pugilist

Medium sentient humanoid (6d6)      STR 10 (4d6) AGI 5 (2d6) END 10 (4d6)INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6)CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 24RANGED DEFENCE 12MENTAL DEFENCE 12VITAL DEFENCE 24
HEALTH 60SOAK 12 v blunt; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 3d6SPEED 3; CLIMB 2; JUMP 6'/6'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
🅜 Boxing 6d6 melee (2d6+4 blunt damage)
Skills carousing 3 (2d6), sports trivia 3 (2d6), perception 1 (1d6), hardy 6 (3d6), running 3 (2d6), carrying 3 (2d6), reactions 1 (1d6), boxing 3 (2d6)Gear -

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One-two. Once per round the pugilist may make two boxing attacks with a single action. He cannot add any additional exploits to this, or benefit from any damage increases.
Knockdown. The pugilist's target is knocked prone as long as it is size medium or smaller.
Beat the Count. The pugilist gets +1 to all checks to shake off a condition.