Summoning Enhancements

Summon [creature]

Summoning spells can bring creatures to you from elsewhere (such as the classic demon summoning), create a creature out of existing material (like turning bones into a skeletal warrior), or can create a creature whole cloth (like making a construct out of ectoplasm). How the creature ends up in front of you doesn’t matter except for flavor reasons. The more MP you spend, the more powerful a creature you can create, build, or summon. High-MP Summon spells can also create multiple weaker creatures.

You cannot use a Summon spell to bring a specific individual to you, unless the creature is extraplanar. Thus, you could summon Bharat, Warrior of the Heaven of Snows, but you cannot summon Hrothgar the baker from your home town (unless you’re in another dimension). If a creature is semi-sentient, you cannot choose to summon it specifically; you simply get a random creature of the appropriate type.

You have no special control over the summoned creature. Other skills allow you to bind, anchor, or compel creatures. However, you do have enough of a connection to the summoned creature that it can understand you to the extent of its intelligence (a LOG 2 animal can understand simple commands, and a LOG 3 creature can understand more complex commands).

When the spell ends, extraplanar summoned creatures return whence they came, taking with them any items or injuries they received. The same creature cannot be summoned again the same day. Creatures you simply created or cobbled together from local material vanish or revert to their original form, and if you try to summon them again, you will simply create a new creature very similar to the last.

A summon cantrip can summon a tiny, harmless creature such as a mouse or rat, for up to one round; the creature summoned has no special intelligence or abilities.

Summoning. Cost 1 MP per die. The primary enhancement for summoning spells is to buy the power level of creatures you can summon. Note that this does not compel or bind the creature—it is free to act as it wishes upon arrival unless other enhancements are used! Summoning requires an attack roll against the creature’s highest Defense. The cost is 1 MP for each die in the creature’s maximum dice pool.