Mountain Dwarves are a sturdy folk who live in great mountain strongholds. They have a love of treasure, and great skill at mining and engineering. They can be very serious about their work, but are amongst the world’s greatest carousers.
An honorable race, Mountain Dwarves tend toward the serious-minded, although their reputation for sometimes excessive pride is not undeserved. Craftsmen, engineers, miners, metalworkers, stone workers—Mountain Dwarves are skilled with their hands, and most are equally skilled using weapons reminiscent of the tools of their trade. Hammers and axes, therefore, are common Dwarven weapons.
Mountain Dwarves, like most Dwarves, are stocky and broad. They stand about 4 feet tall; the males almost invariably sport beards, while the females do not. They are stronger and tougher than Humans, though they lack grace and agility. Mountain Dwarves are mortal; they live for about 250 years on average.
A reputation for greed follows all Mountain Dwarves. Almost every member of the race is born with an innate appreciation of precious metals and rare gems, and much of their industry has historically been based around these things.
Mountain Dwarf adventurers are usually warriors. They tend to shun magic and have no innate natural ability.
Size/Type: Small; humanoid
Attributes: END +2, WIL +2.
Skill Choices: [crafting], alchemy, appraisal, axes, engineering, carousing, hammers, mining
Darksight. Mountain Dwarves can see in the dark to a distance of 60', and when underground can see in the dark to any distance as though it were daylight.
Mountain Dwarf Longevity. When creating a Mountain Dwarf character, multiply your career lengths by 3.
Tough. Mountain Dwarves start play with an additional 2d6 HEALTH.
Iron Constitution. Mountain Dwarves are not affected by non-magical poisons, with the exception of alcohol.
Stubborn. Mountain Dwarves are noted for their stubborn demeanor. When taking a new career, a Mountain Dwarf may exchange one of the listed attribute increases for WIL, as long as this doesn’t result in duplicate attribute advancement.
Miners. When at least 30' underground, in an area with no view of the sky, Mountain Dwarves get +1d6 to all attribute checks except for attack rolls.