Industrial Robot

There is a near-infinite variety of industrial robots, designed to carry, lift, weld, build, and more. These robots are non-sentient and generally have a single task, but they have been known to be reprogrammed or for their programming to go awry.

Industrial Robot

Large non-sentient mechanoid (5d6)
STR 15 (5d6) AGI 3 (2d6) END 15 (5d6)INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6)CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 22RANGED DEFENCE 10MENTAL DEFENCE 12VITAL DEFENCE 26
HEALTH 60SOAK 12; VULN -IMMUNE Sick, Fatigued
INITIATIVE 2d6PERCEPTION 3d6SPEED 3; CLIMB 2; JUMP 6'/6'CARRY 600lb (max lift 1,500lb)
REACH 5-ftACTIONS 2
🅜 Crush 6d6 melee (3d6+5 blunt damage; grabbed)
Skills combat 1 (2d6), perception 1 (1d6), carrying 10 (4d6)    Gear -

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CALLED SHOT. Industral robots are not build for combat, and they have easily targeted access ports. A called shot with a piercing or ballistic weapon to an industrial robot's accesss port, located on the lower back of the mechanoid, will immediately shut it down for five minutes.
Industrial mechanoid.  Industrial models are specially protected against accidents, and are not vulnerable to electricity damage and ion damage like other mechanoids are.
Lifter. Industrial mechanoids can lift double the normal weight for their size (include above).
Programmable.  Anybody who gets access to the robot's programming can reprogram it with a Challenging [13] LOG check. This takes 2d6 minutes.